Save this data somewhere outside of the entity. In order to keep information about the player for the next time they login, you need to Information stored in the entity's components. Player leaves the game, the player’s entity is usually deleted along with all of the Store player information in components during the player’s session. In most SpatialOS games, every player is represented as an entity. You to authenticate players, store custom player data and perform other player management PlayFab is a backend platform which allows It uses the Unity starter project as a base. This guide shows you how to persist player information across game sessions using PlayFab.
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